Uma análise de The First Berserker: Khazan
Uma análise de The First Berserker: Khazan
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After all, Khazan has some real difficulty spikes. Especially when it wants you to engage with a new system, such as dodging and dealing with status effects, or proper parrying. Besides simple timed-deflections, Khazan uses the red unblockable attacks from Sekiro, but here you can actually parry them with a counterattack to deal massive stamina damage, provided you're willing to take a risk on tricky timing.
Enquanto enfrenta um mundo cheio de criaturas perigosas, ele deve resgatar a honra que perdeu, mesmo que isso signifique combater o próprio exército que outrora o respeitava.
Quem gosta do um souslike mais “tradicional” provavelmente nãeste vai apreciar tanto este fato de que nãeste há 1 Enorme mapa interconectado para explorar.
Do you remember the moment that Sekiro forced you to start playing by its rules? For me, I was trundling through the game like I was playing Dark Souls when I hit the Lady Butterfly boss, and suddenly there was no room for doubt: if I didn't properly learn these new combat mechanics, I wasn't going any further.
For those who are willing to engage, Khazan has some of the best designed bosses I've seen in a soulslike
Its three weapons—a dual-wield sword and axe, a glaive-like spear, and a greatsword—each have dedicated skill trees, and its armour uses the same bonus system when equipping multiple pieces from a set.
The First Berserker: Khazan is a cel-shaded soulslike set in the long-running Dungeon Fighter On-line universe. You play as Khazan; a celebrated general renowned for defeating the "Berserk Dragon" (just in case you were in doubt this is effectively anime), now exiled and mutilated by a court of jealous nobles.
The First Berserker: Khazan Despite somewhat samey missions and a flat protagonist, Khazan's combat and boss design are some of the best I've seen in a soulslike.
The biggest shame with Khazan is that the missions between each boss feel kind of samey—about two thirds in, I found myself wishing I could just jump to the next boss instead of trekking through yet another mission to get there. I The First Berserker: Khazan definitely appreciate Khazan not perpetuating the genre's worst tendencies; putting hidden dogs around every corner and enemies who constantly push you off ledges—cough cough Lords of the Fallen.
A história do jogo possui uma premissa natural interessante, e aos poucos a trama vai desenrolando e nos revelando porque Khazan foi acusado de traição e quem realmente foi este Bastante vilão dessa história sangrenta.
Vejo isso Ainda mais como uma decisão para facilitar este desenvolvimento, já qual realizar 1 mapa completo da muito Muito mais produção, mas junte isso ao fato do qual as armas são drops aleatórios do inimigos e este ímpeto de explorar diminui bastante, com 1 Colossal impacto até precisamente na atmosfera global do jogo.
It's also what I love most about The First Berserker: Khazan. Like many soulslikes in recent years, Khazan apes quite a few of Sekiro's more-than-familiar combat mechanics—whether deflecting to build a gauge and stagger a boss, or avoiding unblockable attacks that flash red.
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Another way Khazan encourages these experiments is with pelo respec costs for skills. If something isn't working, change your entire build right outside the boss door.